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One For All
The toadlets learn of the journey they must take to reach the Fairy Ring, and the Toad Patrol is formed.
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The Giver of Names
Shaggy Mane's antics slow the group, but when he runs away, he learns just how important he is to them, and they to him.
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The Fire
Separated by a forest fire, the Toad Patrol pull together with the help of some friends to escape the flames.
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The Crystal Caverns
The toadlets discover a cavern, formerly occupied by the ancients, that contains some strange, mood-altering crystals.
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Scooped
Oyster and Slippery Jack are taken by a human kid to his camper, while the rest of the toadlets embark on a search for them.
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The Stay Away Place
The toadlets, along with Earth Star, must brave a toadstool resting place to help Mistle Toad off of a cliff.
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The Trojan Duck
The toadlets attempt to reason with an egotistical frog for help to gain safe passage accross the big wet.
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Night Fright
Elf Cup has a harrowing experience after sneaking out at night, and has her life saved by a mystical encounter.
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Trapped
The toadlets, with the help of a worrisome mole, devise a plan to save Panther Cap, who is trapped by Erebus in a camp stove.
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Bird's Eye View
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The Cure
Beauty Stem falls ill after drinking poisoned water, and Mistle Toad helps the toadlets to reach an Ancient healer.
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The Temple of Bufonidae
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The Fairy Ring
The toadlets are in a race against time to reach the Fairy Ring before it closes, and the villans aren't letting them go easily.
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A Cry For Help
The toadlets are enjoying Toad Hollow when Panther Cap has a vision that leads the Toad Patrol back to the forest on a recue mission.
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The Healer
When Panther Cap falls through the ice into a frozen pond, Beauty Stem is visited by an old friend to help save his life.
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Winter Woes
When Fur Foot, Beauty Stem and Puff Ball are swept away by a blizzard, they try and rejoin the others while Elf Cup becomes makeshift leader.
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The Castle of the Ancients
With help from a paranoid squirrel, the toadlets reach the mountaintop castle where Mistle Toad is trapped and try to free him.
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Castaway
Fur Foot, Elf Cup and Puff Ball get trapped on an island in the big wet, and get supernatural help from an unlikely source.
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Lost and Found
When Shaggy Mane and Panther Cap get lost outside the castle, the Outsider shows Panther Cap how he can find the way back.
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Choices
Oyster tries to solve a problem with the scratches, while Fur Foot and co. make it to Toad Hollow with the help of a frog.
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Invasion
Two weasels invade the Castle of the Ancients, forcing the toadlets to hide with a resident turtle, while the others return to the castle.
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The Lost Symphony
Earth Star plays the Ancient's song to no avail, and the toadlets learn they must play it on other instruments as well.
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Good Day
Panther Cap befriends a young goose who helps the toadlets cross the big wet, while the others learn to accept Beauty Stem's pending absence.
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The Sacrifice
When a rat corners Mistle Toad's group on the edge of a cliff, Earth Star makes a deal to give himself to save the others.
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The Bridge
While attempting to cross a bridge, the toadlets are cornered by Erebus, and it takes an old friend to help the out of the jam.
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Journey's End
Finding their instrument broken, Fur Foot's group must rish to find a replacement before the others are endangered by playing the music alone.
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